Sakura is a quick rush-down character with stable normals and good specials. Her EX Hurricane kick is amongst the greatest strikes in the sport, as kash technology hover board it permits follow-ups into a sweep, hammer fists or ultra. Like most rush-down characters, she needs to be up near do harm and has low well being.
Dhalsim can maintain foes off of his for a very lengthy time, however as soon as they’re on him, it is virtually unimaginable to get them off. Dhalsim doesn’t have escape options outside of his teleport, so it could be easily predicted. Dhalsim struggles in opposition to characters who’re fast and have an excellent vortex or rush-down recreation, due to his lacking quick vary protection. Dhalsim also has a great ultra 1, which can be utilized for defense or offense.
E.Ryu is another character who was thought-about backside tier no too way back. He has a lot of tools to make use of as choices to get in and do main damage. Just like Oni, he has low well being and little defensive options.
Makoto is low on the tier list due to that lack of defense and her high-risk style. Zangief can be higher on this listing if he was a tad faster; which would in all probability make him unstoppable. Zangief can deal heavy harm with any of his command grabs or ultras, so you’ll need to get in close with him.
He can control area together with his normals and can land his extremely at any given point. It is type of criminal what number of ways he can land his ultra. He struggles with fireballs, has a foul wake-up sport and if you whiff his moves, you’ll easily be punished. On the flip aspect of that coin is Ken, who possesses numerous comparable techniques to Ryu, however packs somewhat more punch for those who choose combo-based assaults.